The swipe is everything
Move, attack, dodge and gamble collapse into a single gesture. Mastery is reading the arena, not learning buttons.
A one-swipe committed-melee roguelite. The swipe is the move, the attack, the dodge and the gamble — at once.
Built in Godot by Pixezia · Out now on iOS & Android
A swipe anywhere performs a dash-slash with four phases — startup, active, recovery, ready. You are invulnerable only while the blade travels, so you dodge through attacks by slashing through them. Whiff, and the recovery can be punished. There is no auto-attack. There is no safe button.
Move, attack, dodge and gamble collapse into a single gesture. Mastery is reading the arena, not learning buttons.
Invulnerability lives inside the dash. The bravest line through an attack is straight through it.
Clear waves of hunters, draft 1-of-3 upgrades between them, and face a Warden at the end of every floor.
Bank fragments in the hub to unlock new blades — dagger, naginata, greatsword and more — and deeper card pools.
Hand-placed pixel art, rendered razor-crisp. Every silhouette telegraphs its threat.
One blade. One finger.
Relentless pursuit.
Owns the space you need.
Punishes hesitation.
Strikes in a blink.
Every floor ends in one.
Unlock weapons that reshape the dash itself — reach, speed, risk.
Swipe. Dash-slash through the wave. Read telegraphs, thread the gaps, punish the punishable.
Draft. Between waves, pick 1 of 3 upgrades and bend the run toward your build.
Face the Warden. Survive the floor's boss to descend deeper.
Fall. Return sharper. Bank fragments, unlock new blades and card pools, and go again.
SEVER is available now on the App Store and Google Play.