SEVER emblem — an ink ensō circle severed by a red blade slash

SEVER.

A one-swipe committed-melee roguelite. The swipe is the move, the attack, the dodge and the gamble — at once.

Built in Godot by Pixezia · Out now on iOS & Android

The game

Every swing is a commitment

A swipe anywhere performs a dash-slash with four phases — startup, active, recovery, ready. You are invulnerable only while the blade travels, so you dodge through attacks by slashing through them. Whiff, and the recovery can be punished. There is no auto-attack. There is no safe button.

SEVER key art — severed ensō emblem and SEVER wordmark on a dark background
Design pillars

One finger. Total commitment.

01

The swipe is everything

Move, attack, dodge and gamble collapse into a single gesture. Mastery is reading the arena, not learning buttons.

02

Dodge through, not away

Invulnerability lives inside the dash. The bravest line through an attack is straight through it.

03

Waves, drafts, Wardens

Clear waves of hunters, draft 1-of-3 upgrades between them, and face a Warden at the end of every floor.

04

Death pays forward

Bank fragments in the hub to unlock new blades — dagger, naginata, greatsword and more — and deeper card pools.

The arena

Know your hunters

Hand-placed pixel art, rendered razor-crisp. Every silhouette telegraphs its threat.

Pixel art of the masked player character

You

One blade. One finger.

Pixel art of the Chaser enemy

Chaser

Relentless pursuit.

Pixel art of the Zoner enemy

Zoner

Owns the space you need.

Pixel art of the Heavy enemy

Heavy

Punishes hesitation.

Pixel art of the Lunger enemy mid-telegraph

Lunger

Strikes in a blink.

Pixel art of the Warden boss

The Warden

Every floor ends in one.

The armory

Blades change how you think

Unlock weapons that reshape the dash itself — reach, speed, risk.

Pixel art katanaKatana
Pixel art daggerDagger
Pixel art naginataNaginata
Pixel art nodachi greatswordNodachi
The run

How a run flows

1

Swipe. Dash-slash through the wave. Read telegraphs, thread the gaps, punish the punishable.

2

Draft. Between waves, pick 1 of 3 upgrades and bend the run toward your build.

3

Face the Warden. Survive the floor's boss to descend deeper.

4

Fall. Return sharper. Bank fragments, unlock new blades and card pools, and go again.

The blade is drawn.

SEVER is available now on the App Store and Google Play.